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Question 1/9
Trouble is brewing and the whole realm can feel it. What's your first move?
Gather your closest companions and set out on foot, because some journeys can't be rushed.
Duck into the nearest common room and start brewing a plan, and possibly a potion.
Jump in the fastest ship you can find and calculate a route out before anyone notices you're gone.
Call your bannermen, because power vacuums don't fill themselves.
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